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2016 JAM1158 STOP AND HOP

2016 JAM1158 STOP AND HOP

Jersey City NJ
2016
by Melissa

Mistakes are proof that you are trying

QUOTE: FEEL Better

https://en.wikipedia.org/wiki/Hopscotch

Hopscotch is a popular playground game in which players toss a small object, called a lagger, into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces and retrieve the object. It is a children's game that can be played with several players or alone.

To play hopscotch, a court is first laid out on the ground. Depending on the available surface, the court is either scratched out in the dirt or drawn with chalk on pavement. Courts may be permanently marked where playgrounds are commonly paved, as in elementary schools.

Designs vary, but the court is usually composed of a series of linear squares interspersed with blocks of two lateral squares. Traditionally the court ends with a "safe" or "home" base in which the player may turn before completing the reverse trip. The home base may be a square, a rectangle, or a semicircle. The squares are then numbered in the sequence in which they are to be hopped.

The first player tosses a marker, also called a "lucky bean", onto the court. The marker (typically a small stone, coin, bean bag, or small chain with a charm) should land in the square without bouncing, sliding, or rolling out. (In Scotland and Ireland, the marker is usually replaced with an old shoe polish tin or flat stone, called a piggy.) In the United States the marker was called a “lagger” and in the 1940s Hopscotch Laggers made of rubber were sold by the Hoppy Taw Company of Utah. The marker must be thrown in sequential numerical order completely within the square without touching the line. The player then hops through the course, skipping the marker's square. Single squares must be hopped on one foot, except for the first single square, where either foot may be used. Side-by-side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Optional squares marked "Safe", "Home", or "Rest" are neutral squares, and may be hopped through in any manner without penalty. After hopping into "Safe", "Home", or "Rest", the player must then turn around and retrace their steps through the course on one or two legs, depending on the square, until reaching the marker's square. The player stops in the square before the marker and reaches down to retrieve the marker and continue the course as stated, without touching a line or stepping into a square with another player's marker.

Upon successfully completing the sequence, the player continues the turn by tossing the marker into square number two, and repeating the pattern.

If, while hopping through the court in either direction, the player steps on a line, misses a square, or loses balance, the turn ends. Players begin their turns where they last left off. The first player to complete one course for every numbered square on the court wins the game.

Although the marker is most often picked up during the game, historically, in the boy's game, the marker was kicked sequentially back through the course on the return trip and then kicked out.